FModeToolkit::GetWorldCentricTabColorScale

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Override Hierarchy

IToolkit::GetWorldCentricTabColorScale()

FModeToolkit::GetWorldCentricTabColorScale()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/BaseToolkit.h

Include

#include "Toolkits/BaseToolkit.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Toolkits/BaseToolkit.cpp

Syntax

virtual FLinearColor GetWorldCentricTabColorScale() const

Returns

Returns the color and opacity to use for the color that appears behind the tab text for this toolkit's tab in world-centric mode.

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