FModeToolkit::GetWorldCentricTabPrefix

Returns the localize prefix string to use for tab labels in world-centric mode.

Windows
MacOS
Linux

Override Hierarchy

IToolkit::GetWorldCentricTabPrefix()

FModeToolkit::GetWorldCentricTabPrefix()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/BaseToolkit.h

Include

#include "Toolkits/BaseToolkit.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Toolkits/BaseToolkit.cpp

Syntax

virtual FString GetWorldCentricTabPrefix() const

Remarks

Returns the localize prefix string to use for tab labels in world-centric mode.

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