| IToolkit::GetWorldCentricTabPrefix()
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/BaseToolkit.h |
Include |
#include "Toolkits/BaseToolkit.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Toolkits/BaseToolkit.cpp |
virtual FString GetWorldCentricTabPrefix() const
Returns the localize prefix string to use for tab labels in world-centric mode.