| IToolkit::GetBaseToolkitName()
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Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/SimpleAssetEditor.h |
Include |
#include "Toolkits/SimpleAssetEditor.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Toolkits/SimpleAssetEditor.cpp |
virtual FText GetBaseToolkitName() const
Returns the localized name of this toolkit type (typically just "