| IToolkit::GetWorldCentricTabColorScale()
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/SimpleAssetEditor.h |
Include |
#include "Toolkits/SimpleAssetEditor.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Toolkits/SimpleAssetEditor.cpp |
virtual FLinearColor GetWorldCentricTabColorScale() const
Returns the color and opacity to use for the color that appears behind the tab text for this toolkit's tab in world-centric mode.