IToolkit::GetEditorModeDisplayName

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Override Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/IToolkit.h

Include

#include "Toolkits/IToolkit.h"

Syntax

FText GetEditorModeDisplayName() const

Returns

the editor mode display name if there is an editor mode associated with this toolkit. An empty FText is returned otherwise

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