| IToolkit::GetToolkitTabsInSpots()
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/IToolkit.h |
Include |
#include "Toolkits/IToolkit.h" |
const TMap< EToolkitTabSpot::Type, TArray< TWeakPtr< SDockableTab > > > & GetToolkitTabsInSpots() const
Returns a map of weak pointers to all of this toolkit's spawned tabs that may currently exist, indexed by the tab spots they are suitable for