| IToolkit::ProcessCommandBindings()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/IToolkit.h |
Include |
#include "Toolkits/IToolkit.h" |
Processes any UI commands which are activated by the specified event
true if an action was processed
Parameter |
Description |
---|---|
InKeyEvent |
The event to check |