Name |
Description |
|
---|---|---|
|
FAssetEditorManager |
Implements a manager for Editor windows that are currently open and the assets they are editing. |
|
FAssetEditorToolkit |
Base class for toolkits that are used for asset editing (abstract) |
|
FBaseToolkit |
Base class for all toolkits (abstract). |
|
FConsoleCommandExecutor |
Executor for Unreal console commands |
|
FExtensibilityManager |
Extensibility managers simply keep a series of FExtenders for a single menu/toolbar/anything It is here to keep a standardized approach to editor extensibility among modules |
|
FGlobalEditorCommonCommands |
Global editor common commands. |
|
FModeToolkit |
This FModeToolkit just creates a basic UI panel that allows various InteractiveTools to be initialized, and a DetailsView used to show properties of the active Tool. |
|
FSimpleAssetEditor |
|
|
FToolkitManager |
Singleton that managers instances of editor toolkits |
|
IHasMenuExtensibility |
Indicates that a class has a default menu that is extensible |
|
IHasToolBarExtensibility |
Indicates that a class has a default toolbar that is extensible |
|
IToolkit |
Interface for editor toolkits (asset editors and mode tools) |
|
IToolkitHost |
Base interface class for toolkit hosts |
|
UAssetEditorToolkitMenuContext |
Name |
Description |
---|---|
FAssetEditorExtender |
|
FRequestAssetEditorClose |
Name |
Description |
|
---|---|---|
|
EAssetEditorToolkitTabLocation |
The location of the asset editor toolkit tab |
|
EToolkitMode::Type |
Some toolkits can be spawned as either standalone tools or within an existing level editing UI |
|
EToolkitTabSpot::Type |