Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Tools/UEdMode.h |
Include |
#include "Tools/UEdMode.h" |
namespace EEditAction
{
enum Type
{
Skip = 0,
Process,
Halt,
}
}
Name |
Description |
---|---|
Skip |
Can't process this action |
Process |
Can process this action |
Halt |
Stop evaluating other modes (early out) |
Outcomes when determining whether it's possible to perform an action on the edit modes