| IToolkit::GetWorldCentricTabColorScale()
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Tools/BaseAssetToolkit.h |
Include |
#include "Tools/BaseAssetToolkit.h" |
virtual FLinearColor GetWorldCentricTabColorScale() const
Returns the color and opacity to use for the color that appears behind the tab text for this toolkit's tab in world-centric mode.