FBaseAssetToolkit::FBaseAssetToolkit

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MacOS
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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Tools/BaseAssetToolkit.h

Include

#include "Tools/BaseAssetToolkit.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Tools/BaseAssetToolkit.cpp

Syntax

FBaseAssetToolkit
(
    UAssetEditor * InOwningAssetEditor
)

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