FEditorToolAssetAPI::AutoSaveGeneratedAsset

Autosave asset to persistent storage

Windows
MacOS
Linux

Override Hierarchy

IToolsContextAssetAPI::AutoSaveGeneratedAsset()

FEditorToolAssetAPI::AutoSaveGeneratedAsset()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Tools/EditorToolAssetAPI.h

Include

#include "Tools/EditorToolAssetAPI.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Tools/EditorToolAssetAPI.cpp

Syntax

virtual void AutoSaveGeneratedAsset
(
    UObject * Asset,
    UPackage * AssetPackage
)

Remarks

Autosave asset to persistent storage

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