FEditorToolAssetAPI::GetActiveAssetFolderPath

Get a "currently-visible/selected" location to save assets in.

Windows
MacOS
Linux

Override Hierarchy

IToolsContextAssetAPI::GetActiveAssetFolderPath()

FEditorToolAssetAPI::GetActiveAssetFolderPath()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Tools/EditorToolAssetAPI.h

Include

#include "Tools/EditorToolAssetAPI.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Tools/EditorToolAssetAPI.cpp

Syntax

virtual FString GetActiveAssetFolderPath()

Remarks

Get a "currently-visible/selected" location to save assets in. For example the currently-visible path in the Editor Content Browser.

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