| IToolsContextAssetAPI::GetActiveAssetFolderPath()
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Tools/EditorToolAssetAPI.h |
Include |
#include "Tools/EditorToolAssetAPI.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Tools/EditorToolAssetAPI.cpp |
virtual FString GetActiveAssetFolderPath()
Get a "currently-visible/selected" location to save assets in. For example the currently-visible path in the Editor Content Browser.