| IToolsContextAssetAPI::GetWorldRelativeAssetRootPath()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Tools/EditorToolAssetAPI.h |
Include |
#include "Tools/EditorToolAssetAPI.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Tools/EditorToolAssetAPI.cpp |
Get a path to save assets in that is relative to the given UWorld.