FEditorToolAssetAPI::GetWorldRelativeAssetRootPath

Get a path to save assets in that is relative to the given [UWorld](API\Runtime\Engine\Engine\UWorld).

Windows
MacOS
Linux

Override Hierarchy

IToolsContextAssetAPI::GetWorldRelativeAssetRootPath()

FEditorToolAssetAPI::GetWorldRelativeAssetRootPath()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Tools/EditorToolAssetAPI.h

Include

#include "Tools/EditorToolAssetAPI.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Tools/EditorToolAssetAPI.cpp

Syntax

virtual FString GetWorldRelativeAssetRootPath
(
    const UWorld * World
)

Remarks

Get a path to save assets in that is relative to the given UWorld.

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