| FPrimitiveComponentTarget::HasSameSourceData()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Tools/EditorComponentSourceFactory.h |
Include |
#include "Tools/EditorComponentSourceFactory.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Tools/EditorComponentSourceFactory.cpp |
virtual bool HasSameSourceData
(
const FPrimitiveComponentTarget & OtherTarget
) const
Checks if the underlying asset that would be edited by CommitMesh() is the same for two ComponentTargets
true if both component targets are known to share the same source asset
Parameter |
Description |
---|---|
OtherTarget |
Another component target to compare against |