FStaticMeshComponentTarget

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MacOS
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Inheritance Hierarchy

FPrimitiveComponentTarget

FStaticMeshComponentTarget

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Tools/EditorComponentSourceFactory.h

Include

#include "Tools/EditorComponentSourceFactory.h"

Syntax

class FStaticMeshComponentTarget : public FPrimitiveComponentTarget

Constructors

Name Description

Public function

FStaticMeshComponentTarget

(
    UPrimitiveComponent* Component
)

Overridden from FPrimitiveComponentTarget

Name Description

Public function Virtual

void

 

CommitMaterialSetUpdate

(
    const FComponentMaterialSet& Mater...,
    bool bApplyToAsset
)

Commit an update to the material set. This may generate a transaction.

Public function Virtual

void

 

CommitMesh

(
    const FCommitter&
)

Public function Virtual Const

void

 

GetMaterialSet

(
    FComponentMaterialSet& MaterialSet...,
    bool bAssetMaterials
)

Get material set provided by this source

Public function Virtual

FMeshDescrip...

 

GetMesh()

Public function Virtual Const

bool

 

HasSameSourceData

(
    const FPrimitiveComponentTarget& O...
)

Checks if the underlying asset that would be edited by CommitMesh() is the same for two ComponentTargets

Public function Virtual Const

bool

 

IsValid()

Constants

Name

Description

LODIndex

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