| FPrimitiveComponentTarget
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Tools/EditorComponentSourceFactory.h |
Include |
#include "Tools/EditorComponentSourceFactory.h" |
class FStaticMeshComponentTarget : public FPrimitiveComponentTarget
Name | Description | |
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FStaticMeshComponentTarget ( |
Name | Description | ||
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CommitMaterialSetUpdate ( |
Commit an update to the material set. This may generate a transaction. |
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CommitMesh ( |
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GetMaterialSet ( |
Get material set provided by this source |
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FMeshDescrip... |
GetMesh() |
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HasSameSourceData ( |
Checks if the underlying asset that would be edited by CommitMesh() is the same for two ComponentTargets |
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IsValid() |
Name |
Description |
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LODIndex |