TInteractiveToolCommands::BindCommandsForCurrentTool

Bind any of the registered UICommands to the given Tool, if they are compatible.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Tools/InteractiveToolsCommands.h

Include

#include "Tools/InteractiveToolsCommands.h"

Syntax

virtual void BindCommandsForCurrentTool
(
    TSharedPtr< FUICommandList > UICommandList,
    UInteractiveTool * Tool
) const

Remarks

Bind any of the registered UICommands to the given Tool, if they are compatible.

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