Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Tools/InteractiveToolsCommands.h |
Include |
#include "Tools/InteractiveToolsCommands.h" |
virtual void BindCommandsForCurrentTool
(
TSharedPtr< FUICommandList > UICommandList,
UInteractiveTool * Tool
) const
Bind any of the registered UICommands to the given Tool, if they are compatible.