Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Tools/InteractiveToolsCommands.h |
Include |
#include "Tools/InteractiveToolsCommands.h" |
virtual bool IntializeStandardToolAction
(
EStandardToolActions ActionID,
FInteractiveToolAction & ToolActionOut
)
Create a suitable FInteractiveToolAction for the standard Tool Action, ie with suitable command name and description strings and hotkeys. This info will be used to create the shared UICommand.