| IAssetEditorInstance::GetAssociatedTabManager()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Tools/UAssetEditor.h |
Include |
#include "Tools/UAssetEditor.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Tools/UAssetEditor.cpp |
virtual TSharedPtr< FTabManager > GetAssociatedTabManager()