Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/ActorGroupingUtils.h |
Include |
#include "ActorGroupingUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/ActorGroupingUtils.cpp |
virtual void AddSelectedToGroup()
Activates "Add to Group" mode which allows the user to select a group to append current selection