Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/ActorGroupingUtils.h |
Include |
#include "ActorGroupingUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/ActorGroupingUtils.cpp |
virtual void GroupSelected()
Creates a new group from the current selection removing the actors from any existing groups they are already in