| UObjectBase
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/AssetImportTask.h |
Include |
#include "AssetImportTask.h" |
class UAssetImportTask : public UObject
Contains data for a group of assets to import
Name | Description | ||
---|---|---|---|
|
bAutomated |
Avoid dialogs |
|
|
bReplaceExisting |
Overwrite existing assets |
|
|
bReplaceExistingSettings |
Replace existing settings when overwriting existing assets |
|
|
bSave |
Save after importing |
|
|
DestinationName |
Optional custom name to import as |
|
|
DestinationPath |
Path where asset will be imported to |
|
|
UFactory * |
Factory |
Optional factory to use |
|
Filename |
Filename to import |
|
|
ImportedObjectPaths |
Paths to objects created or updated after import |
|
|
UObject * |
Options |
Import options specific to the type of asset |
|
Result |
Imported objects |
Name | Description | |
---|---|---|
|
UAssetImportTask() |