| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/AutomatedAssetImportData.h |
Include |
#include "AutomatedAssetImportData.h" |
class UAutomatedAssetImportData : public UObject
Contains data for a group of assets to import
Name | Description | ||
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bReplaceExisting |
Whether or not to replace existing assets |
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bSkipReadOnly |
Whether or not to skip importing over read only assets that could not be checked out |
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DestinationPath |
Content path in the projects content directory where assets will be imported |
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UFactory * |
Factory |
Pointer to the factory currently being used |
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FactoryName |
Name of the factory to use when importing these assets. |
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Filenames |
Filenames to import |
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GroupName |
Display name of the group. This is for logging purposes only. |
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TSharedPtr< FJs... |
ImportGroupJsonData |
Json data to be read when importing this group |
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LevelToLoad |
Full path to level to load before importing this group (only matters if importing assets into a level) |
Name | Description | |
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UAutomatedAssetImportData() |
Name | Description | ||
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GetDisplayName() |
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Initialize ( |
Initalizes the group |
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IsValid() |