UEditorLevelUtils::CreateNewLevel

Windows
MacOS
Linux

Deprecated

  • The CreateNewLevel method to create streaming levels has been deprecated. Use CreateNewStreamingLevelForWorld instead

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorLevelUtils.h

Include

#include "EditorLevelUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorLevelUtils.cpp

Syntax

static ULevel * CreateNewLevel
(
    UWorld * InWorld,
    bool bMoveSelectedActorsIntoNewLevel,
    TSubclassOf< ULevelStreaming > LevelStreamingClass,
    const FString & DefaultFilename
)

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