Deprecated
The CreateNewLevel method to create streaming levels has been deprecated. Use CreateNewStreamingLevelForWorld instead
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorLevelUtils.h |
Include |
#include "EditorLevelUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorLevelUtils.cpp |
static ULevel * CreateNewLevel
(
UWorld * InWorld,
bool bMoveSelectedActorsIntoNewLevel,
TSubclassOf< ULevelStreaming > LevelStreamingClass,
const FString & DefaultFilename
)