Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorLevelUtils.h |
Include |
#include "EditorLevelUtils.h" |
static ULevelStreaming * K2_AddLevelToWorld
(
UWorld * World,
const FString & LevelPackageName,
TSubclassOf< ULevelStreaming > LevelStreamingClass
)
Adds the named level package to the world. Does nothing if the level already exists in the world.
The new level, or NULL if the level couldn't added.
Parameter |
Description |
---|---|
InWorld |
World in which to add the level. |
LevelPackageName |
The package name ("e.g /Game/MyLevel") of the level package to add. |
LevelStreamingClass |
The streaming class type to use for the level. |