UEditorLevelUtils::MoveActorsToLevel

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorLevelUtils.h

Include

#include "EditorLevelUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorLevelUtils.cpp

Syntax

static int32 MoveActorsToLevel
(
    const TArray< AActor * > & ActorsToMove,
    ULevel * DestLevel,
    bool bWarnAboutReferences,
    bool bWarnAboutRenaming
)

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