References
Module
UnrealEd
Header
/Engine/Source/Editor/UnrealEd/Public/EditorLevelUtils.h
Include
#include "EditorLevelUtils.h"
Source
/Engine/Source/Editor/UnrealEd/Private/EditorLevelUtils.cpp
Syntax
static int32 MoveSelectedActorsToLevel( ULevel * DestLevel, bool bWarnAboutReferences)