Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorWorldExtension.h |
Include |
#include "EditorWorldExtension.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorWorldExtension.cpp |
virtual UWorld * GetLastEditorWorld() const
Gets the world owning this extension's non-PIE valid actors when current world is a play world