| UEditorWorldExtension::InputKey()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorWorldExtension.h |
Include |
#include "EditorWorldExtension.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorWorldExtension.cpp |
virtual bool InputKey
(
FEditorViewportClient * InViewportClient,
FViewport * Viewport,
FKey Key,
EInputEvent Event
)