Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorWorldExtension.h |
Include |
#include "EditorWorldExtension.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorWorldExtension.cpp |
AActor * SpawnTransientSceneActor
(
TSubclassOf< AActor > ActorClass,
const FString & ActorName,
const bool bWithSceneComponent,
const EObjectFlags InObjectFlags,
const bool bValidForPIE
)
Spawns a transient actor that we can use in the current world of this extension