| UEditorWorldExtension::TransitionWorld()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorWorldExtension.h |
Include |
#include "EditorWorldExtension.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorWorldExtension.cpp |
virtual void TransitionWorld
(
UWorld * NewWorld,
EEditorWorldExtensionTransitionState TransitionState
)
Reparent actors to a new world