UEditorWorldExtension::TransitionWorld

Reparent actors to a new world

Windows
MacOS
Linux

Override Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorWorldExtension.h

Include

#include "EditorWorldExtension.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorWorldExtension.cpp

Syntax

virtual void TransitionWorld
(
    UWorld * NewWorld,
    EEditorWorldExtensionTransitionState TransitionState
)

Remarks

Reparent actors to a new world

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