| UEdGraphNode::ShouldOverridePinNames()
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/MaterialGraphNode_Knot.h |
Include |
#include "MaterialGraphNode_Knot.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/MaterialGraphNode_Knot.cpp |
virtual bool ShouldOverridePinNames() const
Whether or not this node should be given the chance to override pin names. If this returns true, then GetPinNameOverride() will be called for each pin, each frame