Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/UserDefinedStructure/UserDefinedStructEditorData.h |
Include |
#include "UserDefinedStructure/UserDefinedStructEditorData.h" |
struct FStructVariableDescription
Name | Description | ||
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uint8: 1 |
bDontEditOnInstance |
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uint8: 1 |
bEnable3dWidget |
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uint8: 1 |
bEnableMultiLineText |
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uint8: 1 |
bEnableSaveGame |
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uint8: 1 |
bInvalidMember |
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Category |
TYPE DATA. |
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ContainerType |
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CurrentDefaultValue |
CurrentDefaultValue stores the actual default value, after the DefaultValue was changed, and before the struct was recompiled. |
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DefaultValue |
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FriendlyName |
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PinValueType |
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SubCategory |
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TSoftObjectPtr<... |
SubCategoryObject |
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ToolTip |
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VarGuid |
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VarName |
Name | Description | |
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FStructVariableDescription() |
Name | Description | ||
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PostSerialize ( |
UE_DEPRECATED(4.17) |
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SetPinType ( |
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FEdGraphPinT... |
ToPinType() |