FStructVariableDescription

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/UserDefinedStructure/UserDefinedStructEditorData.h

Include

#include "UserDefinedStructure/UserDefinedStructEditorData.h"

Syntax

struct FStructVariableDescription

Variables

Name Description

Public variable

uint8: 1

 

bDontEditOnInstance

Public variable

uint8: 1

 

bEnable3dWidget

Public variable

uint8: 1

 

bEnableMultiLineText

Public variable

uint8: 1

 

bEnableSaveGame

Public variable

uint8: 1

 

bInvalidMember

Public variable

FName

 

Category

TYPE DATA.

Public variable

EPinContainerTy...

 

ContainerType

Public variable

FString

 

CurrentDefaultValue

CurrentDefaultValue stores the actual default value, after the DefaultValue was changed, and before the struct was recompiled.

Public variable

FString

 

DefaultValue

Public variable

FString

 

FriendlyName

Public variable

FEdGraphTermina...

 

PinValueType

Public variable

FName

 

SubCategory

Public variable

TSoftObjectPtr<...

 

SubCategoryObject

Public variable

FString

 

ToolTip

Public variable

FGuid

 

VarGuid

Public variable

FName

 

VarName

Constructors

Name Description

Public function

FStructVariableDescription()

Functions

Name Description

Public function

void

 

PostSerialize

(
    const FArchive& Ar
)

UE_DEPRECATED(4.17)

Public function

bool

 

SetPinType

(
    const FEdGraphPinType& VarType
)

Public function Const

FEdGraphPinT...

 

ToPinType()

Deprecated Variables

Name Description

Public variable

uint8: 1

 

bIsArray_DEPRECATED

UE_DEPRECATED(4.17)

Public variable

uint8: 1

 

bIsMap_DEPRECATED

UE_DEPRECATED(4.17)

Public variable

uint8: 1

 

bIsSet_DEPRECATED

UE_DEPRECATED(4.17)

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