| UObject::PostLoadSubobjects()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/UserDefinedStructure/UserDefinedStructEditorData.h |
Include |
#include "UserDefinedStructure/UserDefinedStructEditorData.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/UserDefinedStructEditorData.cpp |
virtual void PostLoadSubobjects
(
struct FObjectInstancingGraph * OuterInstanceGraph
)
Instances components for objects being loaded from disk, if necessary. Ensures that component references between nested components are fixed up correctly.
Parameter |
Description |
---|---|
OuterInstanceGraph |
when calling this method on subobjects, specifies the instancing graph which contains all instanced subobjects and components for a subobject root. |