UUserDefinedStructEditorData::PostLoadSubobjects

Instances components for objects being loaded from disk, if necessary.

Windows
MacOS
Linux

Override Hierarchy

UObject::PostLoadSubobjects()

UUserDefinedStructEditorData::PostLoadSubobjects()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/UserDefinedStructure/UserDefinedStructEditorData.h

Include

#include "UserDefinedStructure/UserDefinedStructEditorData.h"

Source

/Engine/Source/Editor/UnrealEd/Private/UserDefinedStructEditorData.cpp

Syntax

virtual void PostLoadSubobjects
(
    struct FObjectInstancingGraph * OuterInstanceGraph
)

Remarks

Instances components for objects being loaded from disk, if necessary. Ensures that component references between nested components are fixed up correctly.

Parameters

Parameter

Description

OuterInstanceGraph

when calling this method on subobjects, specifies the instancing graph which contains all instanced subobjects and components for a subobject root.

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