Module |
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Header |
/Engine/Source/Editor/UnrealEdMessages/Classes/AssetEditorMessages.h |
Include |
#include "AssetEditorMessages.h" |
struct FAssetEditorRequestOpenAsset
Implements a message for opening an asset in the asset browser.
Name | Description | ||
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AssetName |
Holds the name of the asset to open. |
Name | Description | |
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FAssetEditorRequestOpenAsset() |
Default constructor. |
|
FAssetEditorRequestOpenAsset ( |
Creates and initializes a new instance. |