Module |
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Header |
/Engine/Source/Editor/UnrealEdMessages/Classes/FileServerMessages.h |
Include |
#include "FileServerMessages.h" |
struct FFileServerReady
Implements a message that is published by file servers when they're ready to accept connections.
Name | Description | ||
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AddressList |
Holds the list of IP addresses that the file server is listening on. |
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|
InstanceId |
Holds the file server's application identifier. |
Name | Description | |
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FFileServerReady() |
Default constructor. |
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FFileServerReady |
Creates and initializes a new instance. |