FFileServerReady

Implements a message that is published by file servers when they're ready to accept connections.

Windows
MacOS
Linux

References

Module

UnrealEdMessages

Header

/Engine/Source/Editor/UnrealEdMessages/Classes/FileServerMessages.h

Include

#include "FileServerMessages.h"

Syntax

struct FFileServerReady

Remarks

Implements a message that is published by file servers when they're ready to accept connections.

Variables

Name Description

Public variable

TArray< FString...

 

AddressList

Holds the list of IP addresses that the file server is listening on.

Public variable

FGuid

 

InstanceId

Holds the file server's application identifier.

Constructors

Name Description

Public function

FFileServerReady()

Default constructor.

Public function

FFileServerReady

(
    const TArray< FString >& InAddress...,
    const FGuid& InInstanceId
)

Creates and initializes a new instance.

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