| IModuleInterface
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Module |
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Header |
/Engine/Source/Editor/VREditor/Public/IVREditorModule.h |
Include |
#include "IVREditorModule.h" |
class IVREditorModule : public IModuleInterface
The public interface to this module
Name | Description | ||
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EnableVREditor |
Enables or disables editor VR features. |
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IVREditorMod... |
Get() |
Singleton-like access to this module's interface. |
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TSharedPtr< ... |
GetRadialMenuExtender() |
Gets the radial menu extender. This can be used to add your own menu items to the VR radial menu |
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UVREditorMod... |
GetVRMode() |
Get the current VREditor running |
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IsAvailable() |
Checks to see if this module is loaded and ready. |
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IsVREditorAvailable() |
Checks to see whether its possible to use VR mode in this session. |
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IsVREditorButtonActive() |
Checks to see if the VR Mode button should be active or grayed out (such as during SIE) |
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IsVREditorEnabled() |
Checks whether or not editor VR features are enabled |
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IsVREditorModeActive() |
Check if the VR Editor is currently running |
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FOnVREditing... |
OnVREditingModeEnter() |
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FOnVREditing... |
OnVREditingModeExit() |
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UpdateActorPreview ( |
Update the actor preview (for example, the view from a camera attached to a pawn) in VR mode |
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UpdateExternalSlateUI ( |
Update any external SlateUI spawned from the radial menu |
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UpdateExternalUMGUI ( |
Update any external UMG UI spawned from the radial menu |