UVREditorMode::CreateMotionControllerMesh

Create a static motion controller mesh for the current HMD platform

Windows
MacOS
Linux

References

Module

VREditor

Header

/Engine/Source/Editor/VREditor/Public/VREditorMode.h

Include

#include "VREditorMode.h"

Syntax

UStaticMeshComponent * CreateMotionControllerMesh
(
    AActor * OwningActor,
    USceneComponent * AttachmentToComponent,
    UStaticMesh * OptionalControllerMesh
)

Remarks

Create a static motion controller mesh for the current HMD platform

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