FSavedEditorState

Saved information about the editor and viewport we possessed, so we can restore it after exiting VR mode

Windows
MacOS
Linux

References

Module

VREditor

Header

/Engine/Source/Editor/VREditor/Public/VREditorMode.h

Include

#include "VREditorMode.h"

Syntax

struct FSavedEditorState

Remarks

Saved information about the editor and viewport we possessed, so we can restore it after exiting VR mode

Variables

Name Description

Public variable

EAutoChangeMode

 

AutoChangeMode

Public variable

bool

 

bAlwaysShowModeWidgetAfterSelectionChanges

Public variable

bool

 

bCinematicControlViewport

Public variable

bool

 

bGameView

Public variable

bool

 

bKeyAllEnabled

Public variable

bool

 

bLockedPitch

Public variable

bool

 

bOnScreenMessages

Public variable

bool

 

bRealTime

Public variable

float

 

DragTriggerDistance

Public variable

float

 

NearClipPlane

Public variable

FEngineShowFlag...

 

ShowFlags

Public variable

EHMDTrackingOri...

 

TrackingOrigin

Public variable

float

 

TransformGizmoScale

Public variable

FVector

 

ViewLocation

Public variable

ELevelViewportT...

 

ViewportType

Public variable

FRotator

 

ViewRotation

Public variable

float

 

WorldToMetersScale

Constructors

Name Description

Public function

FSavedEditorState()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss