Module |
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Header |
/Engine/Source/Editor/VREditor/Public/VREditorMode.h |
Include |
#include "VREditorMode.h" |
struct FSavedEditorState
Saved information about the editor and viewport we possessed, so we can restore it after exiting VR mode
Name | Description | ||
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AutoChangeMode |
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bAlwaysShowModeWidgetAfterSelectionChanges |
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bCinematicControlViewport |
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bGameView |
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bKeyAllEnabled |
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bLockedPitch |
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bOnScreenMessages |
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bRealTime |
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float |
DragTriggerDistance |
|
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float |
NearClipPlane |
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|
ShowFlags |
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|
TrackingOrigin |
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|
float |
TransformGizmoScale |
|
|
ViewLocation |
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|
ViewportType |
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|
ViewRotation |
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|
float |
WorldToMetersScale |
Name | Description | |
---|---|---|
|
FSavedEditorState() |