Module |
|
Header |
/Engine/Source/Editor/VREditor/Public/VREditorMode.h |
Include |
#include "VREditorMode.h" |
bool IsHandAimingTowardsCapsule
(
class UViewportInteractor * Interactor,
const FTransform & CapsuleTransform,
const FVector CapsuleStart,
const FVector CapsuleEnd,
const float CapsuleRadius,
const float MinDistanceToCapsule,
const FVector CapsuleFrontDirection,
const float MinDotForAimingAtCapsule
) const
Checks to see if the specified interactor is aiming roughly toward the specified capsule