| FViewportTransformable
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Module |
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Header |
/Engine/Source/Editor/ViewportInteraction/Public/ActorViewportTransformable.h |
Include |
#include "ActorViewportTransformable.h" |
class FActorViewportTransformable : public FViewportTransformable
A transformable actor
Name | Description | ||
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TWeakObjectPtr<... |
ActorWeakPtr |
The actual actor object |
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bShouldBeCarried |
Whether this actor should be 'carried' (moved and rotated) when dragged, if possible, instead of only translated |
Name | Description | |
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FActorViewportTransformable() |
Sets up safe defaults |
Name | Description | ||
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ApplyTransform ( |
Updates the transform of the actual object |
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BuildBoundingBox ( |
Returns the bounding box of this transformable, built in the specified coordinate system |
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GetLinearVelocity() |
Get the velocity of the object |
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const FTrans... |
GetTransform() |
Gets the current transform of this object |
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IsPhysicallySimulated() |
Returns true if this transformable is a physically simulated kinematic object |
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SetLinearVelocity ( |
For physically simulated objects, sets the new velocity of the object |
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ShouldBeCarried() |
Returns true if this transformable should be 'carried' (moved and rotated) when dragged, if possible, instead of only translated |
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UpdateIgnoredActorList |
For actor transformables, this will add it's actor to the incoming list |