UViewportInteractor::CalculateDragRay

Needs to be implemented by the base to calculate drag ray length and the velocity for the ray

Windows
MacOS
Linux

Override Hierarchy

UViewportInteractor::CalculateDragRay()

UVREditorInteractor::CalculateDragRay()

References

Module

ViewportInteraction

Header

/Engine/Source/Editor/ViewportInteraction/Public/ViewportInteractor.h

Include

#include "ViewportInteractor.h"

Syntax

virtual void CalculateDragRay
(
    float & InOutDragRayLength,
    float & InOutDragRayVelocity
)

Remarks

Needs to be implemented by the base to calculate drag ray length and the velocity for the ray

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