GetHitResultFromLaserPointer

Overload list

Windows
MacOS
Linux
Name Description

Public function Virtual

FHitResult

 

GetHitResultFromLaserPointer

(
    TArray< AActor* >* Option...,
    const bool bIgnoreGizmos,
    TArray< UClass* >* Object...,
    const bool bEvenIfBlocked,
    const float LaserLengthOverride
)

bool bIgnoreGizmos replaced with EHitResultGizmoFilterMode GizmoFilterMode

Public function Virtual

FHitResult

 

GetHitResultFromLaserPointer

(
    TArray< AActor* >* Option...,
    const EHitResultGizmoFilterMode Giz...,
    TArray< UClass* >* Object...,
    const bool bEvenIfBlocked,
    const float LaserLengthOverride
)

Traces along the laser pointer vector and returns what it first hits in the world

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