UViewportInteractor::HandleInputAxis

Handles axis input and translates it to actions C++ Child classes are expected to to call there super versions of this.

Windows
MacOS
Linux

References

Module

ViewportInteraction

Header

/Engine/Source/Editor/ViewportInteraction/Public/ViewportInteractor.h

Include

#include "ViewportInteractor.h"

Syntax

bool HandleInputAxis
(
    class FEditorViewportClient & ViewportClient,
    const FKey Key,
    const float Delta,
    const float DeltaTime
)

Remarks

Handles axis input and translates it to actions C++ Child classes are expected to to call there super versions of this. BP will have there "Receive" versions called from within these function and do not have to call there parents.They simply need to return if they handled the input or not.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss