UViewportWorldInteraction::FindPlacementPointUnderLaser

Figures out where to place an object when tracing it against the scene using a laser pointer

Windows
MacOS
Linux

References

Module

ViewportInteraction

Header

/Engine/Source/Editor/ViewportInteraction/Public/ViewportWorldInteraction.h

Include

#include "ViewportWorldInteraction.h"

Syntax

bool FindPlacementPointUnderLaser
(
    UViewportInteractor * Interactor,
    FVector & OutHitLocation
)

Remarks

Figures out where to place an object when tracing it against the scene using a laser pointer

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