UViewportWorldInteraction::SetHeadTransform

Sets a new transform for the room so that the HMD is aligned to the new transform.

Windows
MacOS
Linux

References

Module

ViewportInteraction

Header

/Engine/Source/Editor/ViewportInteraction/Public/ViewportWorldInteraction.h

Include

#include "ViewportWorldInteraction.h"

Syntax

void SetHeadTransform
(
    const FTransform & NewHeadTransform
)

Remarks

Sets a new transform for the room so that the HMD is aligned to the new transform. The Head is kept level to the ground and only rotated on the yaw

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