UViewportWorldInteraction::SetTransformer

Sets the system that should be used to transform objects in the scene.

Windows
MacOS
Linux

References

Module

ViewportInteraction

Header

/Engine/Source/Editor/ViewportInteraction/Public/ViewportWorldInteraction.h

Include

#include "ViewportWorldInteraction.h"

Syntax

void SetTransformer
(
    class UViewportTransformer * NewTransformer
)

Remarks

Sets the system that should be used to transform objects in the scene. Only one can be active at a time. If you pass nullptr, a default transformer for actors/components will be enabled

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss