UViewportWorldInteraction::SkipInteractiveWorldMovementThisFrame

Tells the world interaction system to skip updates of world movement this frame.

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MacOS
Linux

References

Module

ViewportInteraction

Header

/Engine/Source/Editor/ViewportInteraction/Public/ViewportWorldInteraction.h

Include

#include "ViewportWorldInteraction.h"

Syntax

void SkipInteractiveWorldMovementThisFrame()

Remarks

Tells the world interaction system to skip updates of world movement this frame. This is useful if you've called SetWorldToMetersScale() yourself to set a static world scale, and the cached room-space transforms for the last frame will no longer make sense

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