Module |
|
Header |
/Engine/Source/Editor/ViewportInteraction/Public/ViewportWorldInteraction.h |
Include |
#include "ViewportWorldInteraction.h" |
void SkipInteractiveWorldMovementThisFrame()
Tells the world interaction system to skip updates of world movement this frame. This is useful if you've called SetWorldToMetersScale() yourself to set a static world scale, and the cached room-space transforms for the last frame will no longer make sense