FAssetTypeActions_RuntimeVirtualTexture::HasActions

Windows
MacOS
Linux

References

Module

VirtualTexturingEditor

Header

/Engine/Source/Editor/VirtualTexturingEditor/Classes/RuntimeVirtualTextureAssetTypeActions.h

Include

#include "RuntimeVirtualTextureAssetTypeActions.h"

Syntax

virtual bool HasActions
(
    TArray< UObject * > const & InObjects
) const

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss