Module |
|
Header |
/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARPassthroughManager.h |
Include |
#include "ARPassthroughManager.h" |
Source |
/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Private/ARPassthroughManager.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Passthrough")
UPassthroughMaterialUpdateComponent * GetPassthroughMaterialUpdateComponent() const